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WorkHistory

Ludum Dare 18 : Make a game from scratch in 48 hours.

by Alex on Aug.22, 2010, under Flixel, WorkHistory

So I decided to enter Ludum Dare 18! I never thought I’d be able to get a game done in 48 hours but I made it and managed to get my submission in!

You can play it here (it’s a flash game) :

http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2590

You can also see a time lapse of me developing the game here:

Leave a Comment :Flixel, Flixel flash, ludumdare flixel AbominationDescent more...

Level/Environment Portfolio update March 2010

by Alex on Mar.17, 2010, under WorkHistory

The portfolio was getting severely out of date so I took some time the last couple days to update it.

Check it out here:

http://www.levelism.com/

Leave a Comment :crossfire, Derailed, Firearms|Source, Levels, Maps, portfolio, WorkHistory more...

Second FA map I ever released : sdtcps_outpost

by Alex on Mar.12, 2010, under WorkHistory

Found a working copy of the second map I ever did.  Had a blast testing this and playing around on it with my old FA clans.

Now if I can only find my first map : ps_CityConflict




1 Comment :Firearms|Halflife, Levels, Maps, WorkHistory more...

Akumamatata dev video #3 : Game is done

by Alex on Nov.13, 2009, under WorkHistory, XNA

Finished up Akumamatata the other night. This would be the first full library and game I managed to make without having to constantly resort to a book or reference somewhere. I’m finally starting to get a grip on XNA, at least the 2D portion of it.

Over the next while I’ll be doing a handful of 2D projects this time with original content drawn by me and some friends.

Anyways here’s a vid of Akumamatata, no download link of course for obvious reasons :)

2 Comments :Add new tag, Akumamatata, WorkHistory, XNA more...

PS_River remake for Firearms|Source

by Alex on Jun.15, 2009, under Firearms : Source, WorkHistory

Over the development of Firearms|Source quality control has gone up exponentially. If I were to count every map that was ever made for the first release of FAS it would be probably be between 20 and 30 maps. The reality of the situation is we have about 8 really really polished maps. Many maps died in the process that had good gameplay but didn’t stack up visually. My remake of ps_river is one of those maps.

Dont worry though, there should be a supplmentary mappack shortly after the release of FAS that will include this map among other classic remakes that didnt make it into the official build. I will have more news on that in the future.

in the meantime here’s some screenshots:




Leave a Comment :Firearms|Source, Levels, Maps, WorkHistory more...

BCrockies

by Alex on Jun.15, 2009, under WorkHistory

Yet another old Firearms|Halflife map I made. This one marks the first time I ever started doing my own opacity materials. This was back with the old method of flagging one color on the texture palette as transparent. I believe in GoldSource it’s full cyan.



Leave a Comment :Firearms|Halflife, Levels, Maps, WorkHistory more...

Sayulita

by Alex on Jun.15, 2009, under WorkHistory

This was a map I made for Firearms|Halflife and also had planned to port to Jungle Mist. Looking back now it’s a very rough approximation of the central area. I couldn’t model the roads out of the area because of the FA\GoldSource limitations of 800 polygons in the scene at any given time.

I made textures from photos I took on my 0.4 megapixel camera during the time I spent in Sayulita.




Leave a Comment :Firearms|Halflife, Levels, Maps, WorkHistory more...

JungleIsland

by Alex on Jun.15, 2009, under WorkHistory

This is another map I did for Jungle Mist. This is one of my many attempts to get some semblance of dense foliage in the GolfSource engine.



Leave a Comment :Add new tag, JungleMist, Levels, Maps, UnreleasedMods, WorkHistory more...

The Jungle Mist/Incursion/Firearms|Source story

by Alex on Jun.14, 2009, under Firearms : Source, WorkHistory

Firearms|Source took a while to begin mainly because no one started until permission to use the name was given. That didn’t stop some of us from making other modern weapons mods that may or may not have been inspired from Firearms|Halflife.

Around 2003 I joined a mod called Jungle Mist:

I believe the the mod was started by Mazor of Firearms|Halflife & Venom Game Labs & Ganj, one of the sound designers from Firearms|Halflife. The game was pretty much fully playable but we never released and moved onto the Source engine. At that point people went their various ways and the content made for Jungle Mist was eventually merged into Incursion for Source (which was then once again merged into Firearms|Source).

Around 2004-05 Jungle Mist was combined into Incursion:

I actually can’t remember for the life of me who founded Incursion but I joined and we made progress on weapons and maps but lacked a coder, I eventually took over as lead and did some coding. My coding skills were rusty though and I didn’t manage to do much outside of getting new player models running in game, weapons running in-game, and some very basic gameplay that was so inherited I feel wrong for saying any of it was my doing :) . I was working off a base code developed by Anders, a FAS OTF regular.

Finally around 2006 I heard Firearms|Source had begun development with the very talented coder artist combo of Issa and Maggie. They were a bit limited on the art and Incursion had a fair amount of art and artists but no code so we initiated a merge.

Now 3 years later Firearms|Source is almost ready for release. I cant wait to do the “it’s been a long ride” post.

Leave a Comment :Firearms|Source, Incursion, JungleMist, UnreleasedMods, WorkHistory more...

CityHill

by Alex on Jun.14, 2009, under WorkHistory

This was a map I worked on for the mod Jungle Mist for the Halflife/GoldSource engine. This is one of 3 maps I did, a smaller map the main chokepoint centered on a steep city hill. In case you didn’t realize, that’s how the map got it’s totally original name.



Leave a Comment :JungleMist, Levels, Maps, UnreleasedMods more...

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  • Welcome to my Game Development Log

    This site consists of various game development topics. I grew up doing environment art and level development but since then have branched out to other aspects of the field. Expect to see lots of XNA project updates, updates on various game projects I'm involved with and retrospectives on old work I did.

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