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Tag: Derailed

Level/Environment Portfolio update March 2010

by Alex on Mar.17, 2010, under WorkHistory

The portfolio was getting severely out of date so I took some time the last couple days to update it.

Check it out here:

http://www.levelism.com/

Leave a Comment :crossfire, Derailed, Firearms|Source, Levels, Maps, portfolio, WorkHistory more...

Ps_derailed update

by Alex on Dec.22, 2009, under Firearms : Source

I havent had time to map much lately because of school but the nice thing about being away from a map for so long is your mind keeps subconciously working on it. I had no lack of ideas for this map.

The progressive spawns are completely redone and are moved a bit further away from the center cap point. There is now about 200% more upper level sniper and support spots. There has been a lot of re-texturing to give it a more industrial and unified feel. The texture theme before was a little all over the place. HDR exposure is reduced and the lighing is getting there, it still needs some more incremental changes though.

The shots here show off the redone areas and sniper points over the 3rd cap point. Note that the 3rd cap point goes into the garage and is now much more heavily fortified, it should be easier to defend despite the increase of sniper points focused on it.




Leave a Comment :Derailed, Firearms|Source, Levels, Maps more...

  • Welcome to my Game Development Log

    This site consists of various game development topics. I grew up doing environment art and level development but since then have branched out to other aspects of the field. Expect to see lots of XNA project updates, updates on various game projects I'm involved with and retrospectives on old work I did.

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